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Weather Simulation
For my B.S. Computer Engineering senior project, I designed a weather simulation engine and interface. Due to the increase in robust virtual worlds within video games and social networks, I came up with the idea to create a random but climatically realistic weather engine. This would allow users to enter a simulated environment with unpredictable but statistically likely weather.
Precipitation "green" view - Subarctic climate - Nighttime scattered light snow in Anchorage, Alaska on January 2nd.
Wind Behavior "yellow" view - Tropical climate - Strong daytime winds moving in from the ocean to lower air pressure regions in Honolulu, Hawaii on February 1st.
Cloud Coverage "gray" view - Desert climate - Cool, partly cloudy night in Las Vegas, Nevada on March 2nd.
Precipitation "green" view - Subtropical climate - Daytime scattered showers in Miami, Florida on April 3rd.
The CGI Executable in C++ has specific server requirements to run correctly, the project was hosted on the University of Miami's Computer Engineering servers but have since been taken offline. Unfortunately there is no running version of the project anymore. The Flash file has dynamic audio speech output and animated weather effects. I designed a rich-media interface to show how the engine could be used for rich-media products like video games and social networks. |
